Shengwang released the RTE industry book “Real-time Vientiane”, and established a real-time interactive joint laboratory to build a standard system

Blue Whale TMT Channel reported on October 27th, the real-time interactive cloud service provider Shengwang today released the first professional book “Real-time Vientiane” focusing on the analysis of application scenarios in the real-time interactive industry, analyzing more than 20 tracks in the real-time interactive industry, nearly 200 a scene.

Among them, the book analyzes the correlation analysis of audio and video freezing rates on user business indicators in scenarios such as chat rooms, game voice, werewolf killing, 1V1 video calls, live shows, e-commerce live broadcasts, and video blind dates. In different scenarios, the impact of audio and video freezing rates on the user’s channel stay time and the use of RTC retention rate.

According to reports, Shengwang will hold the 8th Real-time Internet Conference from November 1st to 4th. Since the conference was founded eight years ago, more than 1,000 professional lecturers have participated in the sharing, accumulatively affecting more than 2 million developers and covering more than 200 industry scenarios.

In addition, China Academy of Information and Communications Technology’s Tel Terminal Laboratory and Shengwang jointly announced the establishment of a joint laboratory for real-time interaction. Zhang Rui, director of the Intelligent Product Evaluation Department of the Tel Terminal Laboratory of the China Academy of Information and Communications Technology, shared the progress of the real-time interactive joint laboratory in standard construction.

Zhang Rui said: “The real-time interactive standard system is divided into two parts: the general standard of audio and video experience and the scene standard. The general standard is an evaluation framework that combines the communication capabilities of real-time audio and video and user experience, covering audio and video experience, subjective and objective evaluation. Scenario standards will be more integrated with practical applications, establishing multiple network simulation scenarios, and evaluating the network adaptability of real-time interactive systems in various network environments to evaluate end-to-end experience.”

At present, the general standard for audio and video experience is aimed at audio and video. From the software level and the hardware level, four books have been formulated, namely “software application audio experience”, “software application video experience”, “audio terminal hardware performance” and “video terminal hardware performance”. standard. According to Zhang Rui, four series of general standards for real-time interactive audio and video experience will be released in November.